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» Platform Engine v1, Can ya check it out and help me debug?
Offline Ampersand
Posted: Aug 1 2009, 04:59 AM
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(Hero) (Of) (Teh) (Lightbulbfolk)
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Are you srs?

I never noticed that. Never used them really, though. I use move_contact in this engine, or at least I did, until I implemented my own loop.


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QUOTE (fawful)
Im pretty sure Ampersand was the one responsible for the death of Food's turtle. :O

Actually, I'm pretty sure... Umm...

I plead the fifth.
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Offline 11clock
Posted: Aug 1 2009, 05:30 AM
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You gonna post the new download link soon?


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Go to our site and play our games! :lol:

Twin Games
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Offline Ampersand
Posted: Oct 20 2009, 02:20 AM
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If anyone is still interested, I can post the newest version. It's on it's 8th revision.

I also whipped up a completely different platform engine in about 10 minutes for a new game the other day, and have decided that the collision_*() scripts are the only efficient way of performing collisions. Thus, I created the engine with no collisions for platforming.


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user posted imageuser posted imageuser posted image
QUOTE (fawful)
Im pretty sure Ampersand was the one responsible for the death of Food's turtle. :O

Actually, I'm pretty sure... Umm...

I plead the fifth.
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Offline fawful
Posted: Oct 20 2009, 11:33 AM
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Sounds goooood


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Offline Batboy
Posted: Oct 20 2009, 07:01 PM
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(Hero) Dan
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Yeah, put it up!


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Here I sit in misty vapour,
In a shithouse with no paper,
I have no time to sit and linger,
Watch out asshole, here comes finger!
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